﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace Deflection
{
    class Missile : Projectile
    {

        public Missile(Vector2 position, Vector2 direction) : base(position, direction)
        {
            
        }


        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(TestEnemy2.EnemySprite, position, null, Color.OrangeRed, 0, new Vector2(TestEnemy2.EnemySprite.Bounds.Center.X, TestEnemy2.EnemySprite.Bounds.Center.Y), 0.25f, SpriteEffects.None, 0);
        }

    }
}
